![]() Attack the one with the shadow, for that reveals where the beast truly is. At the very end of both major pathways, the battle begins in the battlements with the illusory Displacer Beast. Beware of the numerous gnolls and skeletons. To disarm one of the spike traps, throw a dagger or Magic Missile on the distant button to elevate the floor. However, the dungeons have secret doors hidden behind suits of armor and opened by switches. The entire battlements section are straightforward arenas of gnolls and kobolds. Upon entering the fort, you can choose whether to explore the battlements (above) or dungeons (below). Once it is killed, the girl introduces herself as a merchant's daughter and promises you a reward when you reach the town of Corunglain. After you destroy them, the party camps out for the night, only to be interrupted by the scream of a young woman and the roaring of a flying man-lion known as a manticore. Further ahead, gnolls catch by you as well as a few more kobolds. This path is very straightforward, involving running to the right and encountering a group of kobolds by a huge treasure chest. You'll find a kobold running away from an injured patrolman, who brings you up another choice of paths. ![]() You can hold down on the bushes to locate the sound. At the right most side, you'll hear a moan from the thickets. Clear them and pick up the loot on the ground. After destroying them, another owlbear and 2 kobolds follow. Shortly after you pass through the first few trees in the foreground, an owlbear attacks followed by 2 kobolds. Once you defeat him, the mayor of Nemiston will award you bronze magical weapons, improving your attack power by 1. Destroy every one of these creatures until you reach the end of the area to meet up with an ogre who has hostaged some citizens. Not entering the tavern will bring you to the riverside street infested by more kobolds. Clearing the tavern leads you directly to the boss fight. ![]() Entering it pits you with several pairs of axe gnolls as well as a huge treasure chest. Nemiston was attacked by monsters! Clear the street of the axe-wielding gnolls and kobolds, then halfway through the street is an open tavern door which you can enter or not. ![]() Watch out for his rock throw and skeleton lackeys! Defeat him to recover the stolen caravan goods. The leader leading the monsters is a brutish ogre guarding some treasure chests. Both short paths unite into a single pathway towards the exit to the first boss battle. However, the left path has a rock that has to be pushed to reveal a cave containing chests guarded with more skeletons. Both ways are filled with groups of kobolds and skeleton warriors. Choose whether to go the upper or lower path of the fork. Dispatch the kobold using the trap and take the chests' contents. After destroying them, a wounded caravan guard approaches you asking for help, triggering you to choose from 2 paths:Īfter entering the cave, a kobold sits by a fire-trapped chest. These kobolds are led by a gnoll weilding an axe. As soon as you start picking up the books for points, a bunch of lowly kobolds appear guarding two wooden chests. Click on a stage number to jump straight to that section!Īs your character draws his weapon, familiarize yourself with his special moves, then move to the right. ![]()
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